
House of Ashes
House of Ashes drops players into the ruins of an ancient Mesopotamian temple, where a modern military conflict gives way to something far older and more terrifying. Trapped deep underground, rival soldiers must navigate buried secrets and relentless creatures stalking the darkness. Cinematic survival horror, wartime tension, and supernatural mystery combine into a desperate fight for survival against a threat that has waited centuries to be unleashed.
About the ScoreAncient Fear, Modern Warfare
Jason gives each layer of the story its own sound world: desert warfare, ancient Sumerian horror, vampiric creatures, and later otherworldly revelation. The score is deliberately “desert-y,” stripped back, and tied closely to the game’s Iraq setting and multiple time periods.
A key idea was a simple pitch-based fear motif that could work across different parts of the game (military, vampires, and aliens) while the instrumentation gradually shifted as the story progressed. The score moves from orchestral writing toward fully synthesized sounds as the narrative exposition progressed.
The pandemic also shaped the recording process. A live string session had been planned, but lockdown made that impossible, so Jason performed the string parts himself, layering up to thirty different recordings of basses, cellos, violas and violins.
“Jason Graves does not make bad soundtracks.”
GameMusic.net
Watch & ListenVideos & interviews
House of Ashes Original Soundtrack4 Tracks
PressWhat critics said
“Jason Graves once again shines.”
Meristation
“Yet another horror score with nothing to complain about. ”
GameMusic.net