
Going Rogue
City of Heroes invites players to create their own superpowered hero and defend the sprawling metropolis of Paragon City from villains, criminal organizations, alien threats, and supernatural forces. With extensive character customization, cooperative missions, and a constantly evolving comic-book world, the game delivers a fully realized superhero experience where every player can forge their own identity, assemble a team, and become a legend. Jason began with a four-minute main theme that established the score’s central melodies, harmonies, and instrumental palette. That material was then reshaped throughout the game, while each major area received its own harmonic character and instrumentation. To reflect the player’s ability to move between heroism and villainy, Jason deliberately introduced musical ambiguity, particularly in the theme’s unresolved ending, leaving its moral direction open to interpretation. As the MMO continued to expand, Jason also composed additional music for later downloadable content, allowing the score’s themes and sound world to evolve alongside the game.
About the Score
Jason began with a four-minute main theme that established the score’s central melodies, harmonies, and instrumental palette. That material was then reshaped throughout the game, while each major area received its own harmonic character and instrumentation. To reflect the player’s ability to move between heroism and villainy, Jason deliberately introduced musical ambiguity, particularly in the theme’s unresolved ending, leaving its moral direction open to interpretation.
As the MMO continued to expand, Jason also composed additional music for later downloadable content, allowing the score’s themes and sound world to evolve alongside the game.