“Having begun his career in the early 1990s, composer Jason Graves has spent the past two decades amassing an impressive list of credits across multiple disciplines. With a CV that boasts the likes of Dead Space, Prince of Persia, Murdered: Soul Suspect and 2013’s Tomb Raider reboot, it’s fair to say that his output is nothing short of prolific.” Read the complete interview.
Jason sat down with John Broomhall to discuss his multiplayer score for Turtle Rock’s Evolve in this month’s “Heard About” interview for Develop magazine.
Jason is a featured speaker at this year’s East Coast Game Conference, which takes place April 7-9 in Raleigh, NC. “It is with great pride that the East Coast Game Conference announces the inaugural year for the Audio Track. We have talks that run the gambit from learning how to break into the industry as an aspiring sound designer or composer, on up to advanced recording techniques for field capture of audio and designing the soundscape for a hit asymmetrical multiplayer game like Evolve.”
“Jason recently finished work on The Order: 1886 (Sony), Evolve (2k Games) and we talk about how he manages the long production timelines spanning several years and how both these games incorporate his music into the players experience.” Listen to the complete interview here.
“If you’re assembling an orchestra to play Evolve‘s soundtrack, you will need the following: pencils, bongos, a pizza box, a pencil can, the tray at the bottom of a bird cage, a roller chair … and a lot of imagination.” Top Score’s Emily Reese discusses the music of Evolve with composer Jason Graves in this exclusive podcast.
“The audio in games is sort of an unsung hero. Done well, it enhances a game’s atmosphere without distracting you from the action. Today we’re talking with Jason Graves for his thoughts on game audio and what it was like to compose music for Evolve.” Read the interview.