“Jason is a multitalented composer who’s gifts for melody and memorable thematic work have really brought out the best in games. Creating a musical world that is both compelling and also thematically fascinating, Jason has really gone beyond the call of duty to make his own personal masterpiece for Square Enix’s Murdered: Soul Suspect.” Read the complete interview.
Jason composed more than ninety minutes of original score for Square Enix’s ghost detective story. Available on all PC and console.
Game Music Connect is for aspiring and professional composers of all backgrounds, featuring interviews, practical demonstrations and roundtable discussions with some of the world’s leading composers and audio directors. Jason will be returning to London in September as a guest speaker.
Jason recently sat down with Sam Hughes to discuss all things game music related. Read the complete interview.
“At the dawning of a new era, what better time to look back upon the musical high points across nearly a decade of games. It’s tough to narrow it down to a select few (or twenty), but here goes… Maestro, if you please!” The Soundtrack to a Generation.
Jason is a featured speaker at this year’s Soundtrack Cologne in Cologne, Germany. The festival takes place November 20-24 and celebrates music from film and games.
Jason is appearing on ABC National News to chat about what makes music truly scary. The segment is scheduled for 1:15 pm EST on Halloween, October 31 and will include selections from his scores to Tomb Raider and Dead Space. It will also be available online at ABCnews.com.
Jason has teamed up with Spotify’s Trends Export Shanon Cook and UCLA professors to create “Music To Your Fears” – a exclusive Halloween-themed playlist for Spotify listeners.
Jason is the guest speaker at IGDA in Raleigh on October 9. He will be chatting with members about all things game music related, including interactive music showcasing his recent scores, working with composers and the future of music in games. Visit them on Facebook for more details.
“Martin O’Donnell, Jesper Kyd and Jason Graves on making music for the biggest games in the world, and what PS4 and Xbox One mean for the industry.” Read the full article.