Jason sat down with John Broomhall to discuss his multiplayer score for Turtle Rock’s Evolve in this month’s “Heard About” interview
for Develop magazine.
Jason joined Patrick Phillips for a fourth time on Pop Culture Tonight, discussing his “powerful, tragic, dark, and most of all, epic” score for The Order: 1886. Listen to the full interview.
Jason is a featured speaker at this year’s East Coast Game Conference
, which takes place April 7-9 in Raleigh, NC. “It is with great pride that the East Coast Game Conference announces the inaugural year for the Audio Track. We have talks that run the gambit from learning how to break into the industry as an aspiring sound designer or composer, on up to advanced recording techniques for field capture of audio and designing the soundscape for a hit asymmetrical multiplayer game like Evolve.”
“The Order: 1886’s developers were very clear when approaching Jason: they wanted music that depicted the weight its protagonists carry. Violins and high woodwinds were thrown out, and violas and cellos doubled up. Contrabassoons, bass clarinets and contrabass clarinets reinforced the extreme low frequencies, and the sound for The Order: 1886’s score took shape. There is a lot to learn and enjoy in this episode.” Listen to the podcast here.
Sony has officially announced Jason as the composer for their biggest release of 2015, The Order: 1886. A digital copy of the soundtrack will be included with both the Premium and Collector’s Editions of the game. The complete score is over two hours long, spanning three years of music production.
Watch the behind the scenes video, “Orchestrating The Order: 1886.”
“Start your career as a video game musician today with our massive cover feature, including pro advice from the composers behind
Assassin’s Creed, Tomb Raider, X-COM and more!” Get the October issue here.