“The Order: 1886’s developers were very clear when approaching Jason: they wanted music that depicted the weight its protagonists carry. Violins and high woodwinds were thrown out, and violas and cellos doubled up. Contrabassoons, bass clarinets and contrabass clarinets reinforced the extreme low frequencies, and the sound for The Order: 1886’s score took shape. There is a lot to learn and enjoy in this episode.” Listen to the podcast here.
Sony has officially announced Jason as the composer for their biggest release of 2015, The Order: 1886. A digital copy of the soundtrack will be included with both the Premium and Collector’s Editions of the game. The complete score is over two hours long, spanning three years of music production.
Watch the behind the scenes video, “Orchestrating The Order: 1886.”
“Start your career as a video game musician today with our massive cover feature, including pro advice from the composers behind
Assassin’s Creed, Tomb Raider, X-COM and more!” Get the October issue here.
Jason was interviewed for Audio Media’s feature article on the ever popular topic of sample libraries. Read the full article here.
“We sat down with film and video game composer Jason Graves this week to discuss his music on the video game “Murdered: Soul Suspect” by Airtight Games and Square Enix. Jason is also known for his work onTomb Raider, the Dead Space series, F.E.A.R. 3 and many more films and games!” Read the full interview.
“Jason is a multitalented composer who’s gifts for melody and memorable thematic work have really brought out the best in games. Creating a musical world that is both compelling and also thematically fascinating, Jason has really gone beyond the call of duty to make his own personal masterpiece for Square Enix’s Murdered: Soul Suspect.” Read the complete interview.