When it comes to composing horror soundtracks, Jason is always looking for new ways to frighten the player and make them feel uncomfortable. He describes that process and more in this interview with Critical Hit.
Though Jason has become widely recognized as a composer of horror music, his work on games such as Polyarc’s Moss demonstrates his ability to write music for a variety genres. Jason discusses this aspect of his career and more in an interview with Level and Gain. Read the full interview.
On February 12, 2017 at 4:30pm in UCLA’s Royce Hall, Jason’s music from ‘The Order: 1886’ will feature in a live concert played by the American Youth Symphony, along with other prominent composers. Tickets are free to the public, and include a pre-concert Q&A with the composers. See the NYS’s website for more information on reservations, which open on 1.11.17.
“Virtual reality is rewriting the rules for game sound design and audio implementation, but what does it mean for composing?” Jennifer Walden interviews Jason again, this time for the June 2016 issue of Sound & Picture magazine in “Farlands – VR Game Scoring.”
Jason’s newest score is for Farlands – an exclusive game bundled with every Oculus Rift and developed by the in-house team at Oculus. An official soundtrack with over an hour of original music is available on Bandcamp, iTunes and Spotify.
“It’s not every day you get to sit down with a seasoned composer of the industry, and it was with great pleasure I got the chance to talk to Jason Graves, the man behind Far Cry Primal’s composition. An eye-opening look at what it’s like scoring one of the biggest games of the year.” Read the full interview.
Jason’s music is included in four GANG nominations this year. Three for The Order: 1886, including “Best Cinematic Cutscene Audio,” “Best Original Song: Instrumental” and “Best Original Song: Choral” and “Audio of the Year” for Until Dawn. See the complete list of nominees.
Jason will be speaking at two events during this year’s Game Developer Conference – “The Music of Evolve” and “Storytelling Tools: Using Music and Sound Creatively.” highlighted as a feature presentation on the Audio Track. Read more about GDC and Jason’s sessions here.
“Get ready for an emotionally provocative soundtrack made out of wood, bones, rocks and sweat – this is what a mammoth rushing at you would sound like! Jason’s music will put you in that visceral zone, leaving no choice but to survive and fight!” – Simon Landry, Music Supervisor, Ubisoft Purchase on iTunes here.
Jason is a featured speaker on the Pro Track for GameSoundCon, November 3-4. “The Modern Composer – An Army of One” will cover Jason’s creative approach to simultaneously scoring multiple, diverse projects including Until Dawn, The Order: 1886, Evolve and Tomb Raider. Topics covered will include musical brainstorming, tight deadlines and mockups vs. live orchestra. There will be a heavy emphasis on creative music production and finding an original sound for your project.