Category Archives: Publicity

Far Cry Primal

“Bamboo. Plants. Clay plots. Gravel. These might seem like odd choices for instruments under normal circumstances, but for Far Cry Primal’s BAFTA-Award winning composer, they were perfect. Jason Graves reached deep into humanity’s musical past to craft a soundtrack that would enhance the experience of playing through Primal’s Stone Age setting.” Read the complete article here.

Game Music and Sound Design Conference 2015

Jason is a featured speaker on the Pro Track for GameSoundCon, November 3-4. “The Modern Composer – An Army of One” will cover Jason’s creative approach to simultaneously scoring multiple, diverse projects including Until Dawn, The Order: 1886, Evolve and Tomb Raider. Topics covered will include musical brainstorming, tight deadlines and mockups vs. live orchestra. There will be a heavy emphasis on creative music production and finding an original sound for your project.

Horror, Games and the Butterfly Effect

“Usually around this time of year, gamers are looking for something terrifying to play. I’ve found myself constantly recommending lately is Supermassive Games’ Until Dawn. To get a better understanding of where the idea for the title’s music came from, and learn more about the person behind it all, we decided to sit down and chat with Until Dawn’s two-time BAFTA Award-winning composer, Jason Graves.” Read the complete interview.

Sony Playstation: The Music of Until Dawn

About a month away from the release of Until Dawn on PS4, we had the opportunity to sit down with Jason Graves, the man responsible for scoring Supermassive Games’ branching interactive horror. He was kind enough to let us in on a few of his trade secrets and discuss how he’s been helping the game’s developers ratchet up the fear factor. Until Dawn launches in North America on August 25th! In the meantime, have a listen to a preview of three of the game’s tracks.” Read the complete interview.

Rhythm and Percussion Composition Workshop with Jason Graves

In this half-day workshop, the studied percussionist Jason Graves will show a different approach to the composition process – using only percussion instruments. Showing examples from Tomb Raider and other titles, Graves will show basic approaches to rhythmic structures and developments. Together with the workshop participants, music will be developed by just using percussion to pictures.” Part of SoundTrack Cologne, August 19-23 2015.

Soundtrack Cologne 2015

“For the second time Jason Graves will be joining SoundTrack Cologne, August 19-23. In the past years he established himself even further as one of the most sought video game composers. He wrote the music for high profile games such as The Order: 1886Dead SpaceEvolve and the 2013 reboot of the successful Tomb Raider series.” Details can be found here.

The Order: 1886

Sony has officially announced Jason as the composer for their biggest release of 2015, The Order: 1886. A digital copy of the soundtrack will be included with both the Premium and Collector’s Editions of the game. The complete score is over two hours long, spanning three years of music production. Watch the behind the scenes video, Orchestrating The Order: 1886.”