Category Archives: Publicity

Ask Audio Feature: How To Create Horror Video Game Scores

“Long gone are the days when you picked up a game just because of its box art. When it comes to horror, the player is already in the mindset of immersing themselves in a horror environment; they’re prepared for a scary experience before they’ve even pressed start. That’s where the composers come in.” Read the full article here.

Farlands and Oculus Rift

Jason’s newest score is for Farlands – an exclusive game bundled with every Oculus Rift and developed by the in-house team at Oculus. An official soundtrack with over an hour of original music is available on Bandcamp, iTunes and Spotify.

The Music of Far Cry Primal with Composer Jason Graves

“In this exclusive SoundWorks Collection video profile we feature composer Jason Graves, who created an emotionally provocative soundtrack made out of wood, bones, rocks and sweat.” Watch the video.

Far Cry Primal Soundtrack Available

“Get ready for an emotionally provocative soundtrack made out of wood, bones, rocks and sweat – this is what a mammoth rushing at you would sound like! Jason’s music will put you in that visceral zone, leaving no choice but to survive and fight!” – Simon Landry, Music Supervisor, Ubisoft   Purchase on iTunes here.

Far Cry Primal

“Bamboo. Plants. Clay plots. Gravel. These might seem like odd choices for instruments under normal circumstances, but for Far Cry Primal’s BAFTA-Award winning composer, they were perfect. Jason Graves reached deep into humanity’s musical past to craft a soundtrack that would enhance the experience of playing through Primal’s Stone Age setting.” Read the complete article here.

Game Music and Sound Design Conference 2015

Jason is a featured speaker on the Pro Track for GameSoundCon, November 3-4. “The Modern Composer – An Army of One” will cover Jason’s creative approach to simultaneously scoring multiple, diverse projects including Until Dawn, The Order: 1886, Evolve and Tomb Raider. Topics covered will include musical brainstorming, tight deadlines and mockups vs. live orchestra. There will be a heavy emphasis on creative music production and finding an original sound for your project.

Horror, Games and the Butterfly Effect

“Usually around this time of year, gamers are looking for something terrifying to play. I’ve found myself constantly recommending lately is Supermassive Games’ Until Dawn. To get a better understanding of where the idea for the title’s music came from, and learn more about the person behind it all, we decided to sit down and chat with Until Dawn’s two-time BAFTA Award-winning composer, Jason Graves.” Read the complete interview.