In this interview with Lee Tyrrell of The Sound Test, Jason talks about practically every game he’s worked on. He goes into detail on multiple topics, such as what it’s like developing musical ideas in sequels and DLC expansions. Listen to the interview on YouTube.
On the most recent episode of The Sound Architect Podcast, interviewer Sam Hughes speaks with Jason about his mentors, inspirations, workflow, how his career has developed, and more! Listen to the podcast here.
Though Jason has become widely recognized as a composer of horror music, his work on games such as Polyarc’s Moss demonstrates his ability to write music for a variety genres. Jason discusses this aspect of his career and more in an interview with Level and Gain. Read the full interview.
Movie Music UK recognized Jason with a Special Mention for Best Original Score for a Video Game or Interactive Media for his work on The Dark Pictures: Man of Medan. Visit moviemusicuk.us for the complete list of awards, winners, and nominees.
“Long gone are the days when you picked up a game just because of its box art. When it comes to horror, the player is already in the mindset of immersing themselves in a horror environment; they’re prepared for a scary experience before they’ve even pressed start. That’s where the composers come in.” Read the full article here.
“The Academy of Interactive Arts and Sciences presents Academy Gaming Hour. Check out our interview with composer Jason Graves, behind games like Dead Space, Far Cry Primal and Until Dawn!” Watch the recorded live stream interview.
“Austin Wintory, Lennie Moore and Jason Graves join Emily Reese for a Google Hang and answer fan questions.” Watch the YouTube video.
Jason’s newest score is for Farlands – an exclusive game bundled with every Oculus Rift and developed by the in-house team at Oculus. An official soundtrack with over an hour of original music is available on Bandcamp, iTunes and Spotify.
“In this exclusive SoundWorks Collection video profile we feature composer Jason Graves, who created an emotionally provocative soundtrack made out of wood, bones, rocks and sweat.” Watch the video.
“Get ready for an emotionally provocative soundtrack made out of wood, bones, rocks and sweat – this is what a mammoth rushing at you would sound like! Jason’s music will put you in that visceral zone, leaving no choice but to survive and fight!” – Simon Landry, Music Supervisor, Ubisoft Purchase on iTunes here.