“Usually around this time of year, gamers are looking for something terrifying to play. I’ve found myself constantly recommending lately is Supermassive Games’ Until Dawn. To get a better understanding of where the idea for the title’s music came from, and learn more about the person behind it all, we decided to sit down and chat with Until Dawn’s two-time BAFTA Award-winning composer, Jason Graves.” Read the complete interview.
“Having begun his career in the early 1990s, composer Jason Graves has spent the past two decades amassing an impressive list of credits across multiple disciplines. With a CV that boasts the likes of Dead Space, Prince of Persia, Murdered: Soul Suspect and 2013’s Tomb Raider reboot, it’s fair to say that his output is nothing short of prolific.” Read the complete interview.
“We go behind the scenes of Sony’s PlayStation 4 adventure game. Supermassive Games didn’t just have to invent a new way of organizing narrative for Until Dawn. The developer also had to search for new ways to piece together music. To accomplish this, they turned to industry veteran Jason Graves.” Read the complete article.
“About a month away from the release of Until Dawn on PS4, we had the opportunity to sit down with Jason Graves, the man responsible for scoring Supermassive Games’ branching interactive horror. He was kind enough to let us in on a few of his trade secrets and discuss how he’s been helping the game’s developers ratchet up the fear factor. Until Dawn launches in North America on August 25th! In the meantime, have a listen to a preview of three of the game’s tracks.” Read the complete interview.
“Since his 2005 video game scoring debuts with “Rise of the Kasai” and “Gauntlet: Seven Sorrows,” Jason Graves has played faithful service to a genre that’s continually evolved in terms of its striking visuals and bold storytelling…” Read the complete interview with Daniel Schweiger here.
“Jason Graves has written music for assassins and tomb raiders, but now he’s composing for race cars with the new film “Adrenaline.” AXS connected with the two-time British Academy Award winner to learn about his latest project and how his music career has evolved over the years.” Read the complete interview.
“It’s not often that we flag down video game composers for interviews, but we were recently presented with the opportunity to speak with Jason Graves. To our surprise, we were able to chat for almost an hour about his interesting career and the deeper aspects of his music, and we’ve transcribed all of the highlights.” Read the full interview.
Jason Graves has written music for some of the most successful video games including Tomb Raider, Dead Space and, most recently, The Order. He joins us this Wednesday, 6 May, at 2pm, to answer your questions. Do you have something to ask him?
Read the full chat here.
“The Order: 1886’s developers were very clear when approaching Jason: they wanted music that depicted the weight its protagonists carry. Violins and high woodwinds were thrown out, and violas and cellos doubled up. Contrabassoons, bass clarinets and contrabass clarinets reinforced the extreme low frequencies, and the sound for The Order: 1886’s score took shape. There is a lot to learn and enjoy in this episode.” Listen to the podcast here.
“Jason recently finished work on The Order: 1886 (Sony), Evolve (2k Games) and we talk about how he manages the long production timelines spanning several years and how both these games incorporate his music into the players experience.” Listen to the complete interview here.