Jason highlights facets of his home studio during this interview with Reverb. Check it out!
If you’re a composer looking to break into the world of game audio, Jason shares a lot of valuable info and insight during this interview on Composer Code. He also discusses his career and goes into detail about his work on Dead Space. Listen here.
When it comes to composing horror soundtracks, Jason is always looking for new ways to frighten the player and make them feel uncomfortable. He describes that process and more in this interview with Critical Hit.
During a recent interview with MCV/DEVELOP Magazine, Jason discussed aspects of his compositional process when scoring for video games. Topics include how he begins each new score, what it’s like working on different gameplay experiences, and more. We’re a bit biased, but think it’s worth a read!
In this energy-filled episode of The Unbalanced Note, Jason talks about life in quarantine, his musical journey and influences, past and current projects, and what’s to come. Listen here.
Jason will be helping kick off VGM Academy LIVE, a series of live interviews and Q&As with game industry composers and musicians. Tune into the interview tomorrow, Thursday, April 30th from 2:45 – 3:45pm EST via http://vgmacademy.com/live
Jamie, of the DorkTunes podcast, and Jason discuss a bevy of unique topics including Jason’s YouTube channel, the variety of animal life found around his home and studio, and of course, his music and prolific composing career. Listen to the interview here.
In this interview with Lee Tyrrell of The Sound Test, Jason talks about practically every game he’s worked on. He goes into detail on multiple topics, such as what it’s like developing musical ideas in sequels and DLC expansions. Listen to the interview on YouTube.
On the most recent episode of The Sound Architect Podcast, interviewer Sam Hughes speaks with Jason about his mentors, inspirations, workflow, how his career has developed, and more! Listen to the podcast here.
Though Jason has become widely recognized as a composer of horror music, his work on games such as Polyarc’s Moss demonstrates his ability to write music for a variety genres. Jason discusses this aspect of his career and more in an interview with Level and Gain. Read the full interview.