“VR gaming is the new craze sweeping the industry, and fundamentally changes how games get made. Sure, it seems pretty obvious that a developer would have to account for using a VR headset instead of a controller, but there are other, less obvious changes as well, like the soundtrack.” Read the full interview here.
“‘Relaxing’ isn’t the first word that comes to mind when you listen to Jason Graves’ award-winning scores, including his visceral music for Far Cry Primal, The Order 1886, and of course, the terrifying Dead Space series. The developers of Farlands, a launch title for Oculus Rift, asked Jason for a playful score to help create the mood. As you’ll hear in our conversation, Jason found writing this OST a surprising change of pace.” Listen to the full interview.
“The Academy of Interactive Arts and Sciences presents Academy Gaming Hour. Check out our interview with composer Jason Graves, behind games like Dead Space, Far Cry Primal and Until Dawn!” Watch the recorded live stream interview.
“Jason Graves joins us to talk about his music for the Oculus Rift VR game, Farlands. Last time Jason was on the show, we talked about Far Cry Primal. This music couldn’t be much different, and it was a blast to talk with him (and his parrot, Evie) about it. Go to the Patreon website.
“If you play video games, chances are you’ve heard the music of Jason Graves–he’s composed the soundtracks for Far Cry Primal, 2013’s Tomb Raider, Dead Space, and Until Dawn. On this week’s episode, the Dead Air crew sits down to dissect how Graves finds signature sounds in the real world, and how he uses them to create unsettling atmospheres.” Listen to the podcast.
“Jason Graves talks in this interview about his work in the video game Far Cry: Primal – a score with primitive sonorities in which he has been responsible for almost all the instruments we hear in the score.” Read the complete interview.
“As games become more and more immersive with photorealistic graphics and compelling storylines, high production quality demands a great music score. This is where my guest Jason Graves comes in. For his work on Far Cry Primal, a game set in the stone age, Jason created an entirely organic score, blending sounds created from natural materials, such as wood, bushes, bones, antlers, clay pots, as well as a ram’s horn, wooden flutes, female vocals, and an instrument called an Aztec Death Whistle.” Listen to the full interview.
Jason’s interactive score to Ubisoft’s Far Cry: Primal was featured as the first of four scores for Post Magazine’s March cover story, “Fight Song – Composing Winning Score for Games.”
“Far Cry Primal, from Ubisoft, takes us back in time. Waaaaaay back! To 10,000 BCE, in fact. Composing the music created a unique challenge for Jason Graves, who assembled a Stone Age “shopping list” of bones, rocks, antlers and rattles to create a score that’s as visceral as the game. I talked with Jason about how he unleashed his inner caveman.” WSHU Interview
“GameTyrant Audio is thrilled to have the chance to speak with one of the most accomplished and hardest working composers in the games industry. His arrangements have terrified us in Dead Space and fueled the adventures of Lara Croft. In this podcast, we discuss how he crafted the beautiful and haunting sounds of Until Dawn. Listen to the podcast.