Category Archives: Interviews

2019 In Review: A Conversation with WSHU Public Radio

2019 has been an incredibly busy year. In an interview with Kate Remington for WSHU Public Radio, Jason discusses his work on projects from the year, including Dark Pictures: Man of Medan from Supermassive Games, DC’s Swamp Thing, and the Moss: Twilight Garden DLC. Listen to the full interview here.

iDigital Times – Farlands

“VR gaming is the new craze sweeping the industry, and fundamentally changes how games get made. Sure, it seems pretty obvious that a developer would have to account for using a VR headset instead of a controller, but there are other, less obvious changes as well, like the soundtrack.” Read the full interview here.

WSHU – Farlands

“‘Relaxing’ isn’t the first word that comes to mind when you listen to Jason Graves’ award-winning scores, including his visceral music for Far Cry Primal, The Order 1886, and of course, the terrifying Dead Space series. The developers of Farlands, a launch title for Oculus Rift, asked Jason for a playful score to help create the mood. As you’ll hear in our conversation, Jason found writing this OST a surprising change of pace.” Listen to the full interview.

Level with Emily Reese – Farlands

“Jason Graves joins us to talk about his music for the Oculus Rift VR game, Farlands. Last time Jason was on the show, we talked about Far Cry Primal. This music couldn’t be much different, and it was a blast to talk with him (and his parrot, Evie) about it. Go to the Patreon website.

Gamespot Interview – Dead Air

“If you play video games, chances are you’ve heard the music of Jason Graves–he’s composed the soundtracks for Far Cry Primal, 2013’s Tomb Raider, Dead Space, and Until Dawn. On this week’s episode, the Dead Air crew sits down to dissect how Graves finds signature sounds in the real world, and how he uses them to create unsettling atmospheres.” Listen to the podcast.

A Musical Life podcast

“As games become more and more immersive with photorealistic graphics and compelling storylines, high production quality demands a great music score. This is where my guest Jason Graves comes in. For his work on Far Cry Primal, a game set in the stone age, Jason created an entirely organic score, blending sounds created from natural materials, such as wood, bushes, bones, antlers, clay pots, as well as a ram’s horn, wooden flutes, female vocals, and an instrument called an Aztec Death Whistle.” Listen to the full interview.

Post Magazine – Winning Game Scores

Jason’s interactive score to Ubisoft’s Far Cry: Primal was featured as the first of four scores for Post Magazine’s March cover story, “Fight Song – Composing Winning Score for Games.”