During a recent interview with MCV/DEVELOP Magazine, Jason discussed aspects of his compositional process when scoring for video games. Topics include how he begins each new score, what it’s like working on different gameplay experiences, and more. We’re a bit biased, but think it’s worth a read!
In this energy-filled episode of The Unbalanced Note, Jason talks about life in quarantine, his musical journey and influences, past and current projects, and what’s to come. Listen here.
Jason will be helping kick off VGM Academy LIVE, a series of live interviews and Q&As with game industry composers and musicians. Tune into the interview tomorrow, Thursday, April 30th from 2:45 – 3:45pm EST via http://vgmacademy.com/live
Jamie, of the DorkTunes podcast, and Jason discuss a bevy of unique topics including Jason’s YouTube channel, the variety of animal life found around his home and studio, and of course, his music and prolific composing career. Listen to the interview here.
In this interview with Lee Tyrrell of The Sound Test, Jason talks about practically every game he’s worked on. He goes into detail on multiple topics, such as what it’s like developing musical ideas in sequels and DLC expansions. Listen to the interview on YouTube.
On the most recent episode of The Sound Architect Podcast, interviewer Sam Hughes speaks with Jason about his mentors, inspirations, workflow, how his career has developed, and more! Listen to the podcast here.
Though Jason has become widely recognized as a composer of horror music, his work on games such as Polyarc’s Moss demonstrates his ability to write music for a variety genres. Jason discusses this aspect of his career and more in an interview with Level and Gain. Read the full interview.
Check out this recent interview with gamemusic.net, where Jason describes aspects of his compositional approach to games such as The Dark Pictures: Man of Medan, Until Dawn, Moss, Dead Space, and Far Cry Primal.
Read the full interview.
Jason is participating in two sessions at the 2020 Game Developers Conference:
- Fascinating Rhythm: Bending the Power of Drums and Groove to Your Will
In this session, Jason will break down his rhythmic approach to composing music from a drummer’s perspective, including creative patterns for drums/percussion and writing orchestral action music in odd time signatures. Topics will include musical phrasing and its impact on gameplay, creating grooves that support the in-game action and how properly layering rhythms can build to a satisfying interactive game experience.
More info on GDC website.
- The Art of Rejection
Five composers will bring to light the realities of the composer demo process, with a specific emphasis on the MANY times they have each been rejected. The conversation will cover the emotional and professional aspects of rejection, as well as the more controversial aspects of this practice (such as accepting unpaid demos, as well as undertaking large expenses in the process).
More info on GDC website.
2019 has been an incredibly busy year. In an interview with Kate Remington for WSHU Public Radio, Jason discusses his work on projects from the year, including Dark Pictures: Man of Medan from Supermassive Games, DC’s Swamp Thing, and the Moss: Twilight Garden DLC. Listen to the full interview here.