“Austin Wintory, Lennie Moore and Jason Graves join Emily Reese for a Google Hang and answer fan questions.” Watch the YouTube video.
Jason is a featured speaker on the Pro Track for GameSoundCon, November 3-4. “The Modern Composer – An Army of One” will cover Jason’s creative approach to simultaneously scoring multiple, diverse projects including Until Dawn, The Order: 1886, Evolve and Tomb Raider. Topics covered will include musical brainstorming, tight deadlines and mockups vs. live orchestra. There will be a heavy emphasis on creative music production and finding an original sound for your project.
Jason will be speaking at PAX Seattle 2015 on August 29 in the Sphinx Theater from 5:30-6:30pm. A two hour signing session follows from 7-9.
“In this half-day workshop, the studied percussionist Jason Graves will show a different approach to the composition process – using only percussion instruments. Showing examples from Tomb Raider and other titles, Graves will show basic approaches to rhythmic structures and developments. Together with the workshop participants, music will be developed by just using percussion to pictures.” Part of SoundTrack Cologne, August 19-23 2015.
“For the second time Jason Graves will be joining SoundTrack Cologne, August 19-23. In the past years he established himself even further as one of the most sought video game composers. He wrote the music for high profile games such as The Order: 1886, Dead Space, Evolve and the 2013 reboot of the successful Tomb Raider series.” Details can be found here.
Jason Graves has written music for some of the most successful video games including Tomb Raider, Dead Space and, most recently, The Order. He joins us this Wednesday, 6 May, at 2pm, to answer your questions. Do you have something to ask him?
Read the full chat here.
Jason is a featured speaker at this year’s East Coast Game Conference, which takes place April 7-9 in Raleigh, NC. “It is with great pride that the East Coast Game Conference announces the inaugural year for the Audio Track. We have talks that run the gambit from learning how to break into the industry as an aspiring sound designer or composer, on up to advanced recording techniques for field capture of audio and designing the soundscape for a hit asymmetrical multiplayer game like Evolve.”
Game Music Connect is for aspiring and professional composers of all backgrounds, featuring interviews, practical demonstrations and roundtable discussions with some of the world’s leading composers and audio directors. Jason will be returning to London in September as a guest speaker.
Jason is a featured speaker at this year’s Soundtrack Cologne in Cologne, Germany. The festival takes place November 20-24 and celebrates music from film and games.
Jason is the guest speaker at IGDA in Raleigh on October 9. He will be chatting with members about all things game music related, including interactive music showcasing his recent scores, working with composers and the future of music in games. Visit them on Facebook for more details.