Push Square Interview

It’s not often that we flag down video game composers for interviews, but we were recently presented with the opportunity to speak with Jason Graves. To our surprise, we were able to chat for almost an hour about his interesting career and the deeper aspects of his music, and we’ve transcribed all of the highlights.” Read the full interview.

Join Jason Graves in the Classic FM Wednesday Web Chat

Jason Graves has written music for some of the most successful video games including Tomb Raider, Dead Space and, most recently, The Order. He joins us this Wednesday, 6 May, at 2pm, to answer your questions. Do you have something to ask him?
Read the full chat here.

East Coast Game Conference 2015

Jason is a featured speaker at this year’s East Coast Game Conference, which takes place April 7-9 in Raleigh, NC. “It is with great pride that the East Coast Game Conference announces the inaugural year for the Audio Track. We have talks that run the gambit from learning how to break into the industry as an aspiring sound designer or composer, on up to advanced recording techniques for field capture of audio and designing the soundscape for a hit asymmetrical multiplayer game like Evolve.”

Minnesota Public Radio

“The Order: 1886’s developers were very clear when approaching Jason: they wanted music that depicted the weight its protagonists carry. Violins and high woodwinds were thrown out, and violas and cellos doubled up. Contrabassoons, bass clarinets and contrabass clarinets reinforced the extreme low frequencies, and the sound for The Order: 1886’s score took shape. There is a lot to learn and enjoy in this episode.” Listen to the podcast here.