Jason is participating in two sessions at the 2020 Game Developers Conference:
- Fascinating Rhythm: Bending the Power of Drums and Groove to Your Will
In this session, Jason will break down his rhythmic approach to composing music from a drummer’s perspective, including creative patterns for drums/percussion and writing orchestral action music in odd time signatures. Topics will include musical phrasing and its impact on gameplay, creating grooves that support the in-game action and how properly layering rhythms can build to a satisfying interactive game experience.
More info on GDC website.
- The Art of Rejection
Five composers will bring to light the realities of the composer demo process, with a specific emphasis on the MANY times they have each been rejected. The conversation will cover the emotional and professional aspects of rejection, as well as the more controversial aspects of this practice (such as accepting unpaid demos, as well as undertaking large expenses in the process).
More info on GDC website.
2019 has been an incredibly busy year. In an interview with Kate Remington for WSHU Public Radio, Jason discusses his work on projects from the year, including Dark Pictures: Man of Medan from Supermassive Games, DC’s Swamp Thing, and the Moss: Twilight Garden DLC. Listen to the full interview here.
In a recent conversation with Time+Space, Jason and other industry composers shared their go-to audio plug-ins and sample libraries of 2019, in addition to some of their musical highlights from the year. Read the full interview here.
“Long gone are the days when you picked up a game just because of its box art. When it comes to horror, the player is already in the mindset of immersing themselves in a horror environment; they’re prepared for a scary experience before they’ve even pressed start. That’s where the composers come in.” Read the full article here.
The Moss OST is finally here, and to celebrate, Jason is hosting a remix contest with of the Moss song “Home To Me” featuring the fabulous singer Malukah. Ten tracks will be picked and featured on Jason’s YouTube channel, Audio Ark. Prizes include signed copies of the game, soundtrack and sheet music. More information here.
The world of Moss will soon extend beyond the virtual reality headset with the release of the Moss Soundtrack, dropping across major digital retailers August 3, 2018. As a special thank you to fans, Polyarc is gifting the full digital soundtrack to everyone who has purchased the game. For all other music enthusiasts, the Moss Soundtrack is now available for pre-order at digital retailers such as Bandcamp, iTunes, Google Play, and Amazon.
Featuring themes from chart-topping games, this exhilarating live show – with a full symphony orchestra, guest presenter and spectacular light display – takes you on a musical journey, celebrating some of the most memorable gaming music from the past 20 years. Music from Jason’s scores to Moss and The Order: 1886 are among the selections.