“‘Relaxing’ isn’t the first word that comes to mind when you listen to Jason Graves’ award-winning scores, including his visceral music for Far Cry Primal, The Order 1886, and of course, the terrifying Dead Space series. The developers of Farlands, a launch title for Oculus Rift, asked Jason for a playful score to help create the mood. As you’ll hear in our conversation, Jason found writing this OST a surprising change of pace.” Listen to the full interview.
“The Academy of Interactive Arts and Sciences presents Academy Gaming Hour. Check out our interview with composer Jason Graves, behind games like Dead Space, Far Cry Primal and Until Dawn!” Watch the recorded live stream interview.
“Jason Graves joins us to talk about his music for the Oculus Rift VR game, Farlands. Last time Jason was on the show, we talked about Far Cry Primal. This music couldn’t be much different, and it was a blast to talk with him (and his parrot, Evie) about it. Go to the Patreon website.
“If you play video games, chances are you’ve heard the music of Jason Graves–he’s composed the soundtracks for Far Cry Primal, 2013’s Tomb Raider, Dead Space, and Until Dawn. On this week’s episode, the Dead Air crew sits down to dissect how Graves finds signature sounds in the real world, and how he uses them to create unsettling atmospheres.” Listen to the podcast.
“Jason Graves talks in this interview about his work in the video game Far Cry: Primal – a score with primitive sonorities in which he has been responsible for almost all the instruments we hear in the score.” Read the complete interview.
“Austin Wintory, Lennie Moore and Jason Graves join Emily Reese for a Google Hang and answer fan questions.” Watch the YouTube video.
“Virtual reality is rewriting the rules for game sound design and audio implementation, but what does it mean for composing?” Jennifer Walden interviews Jason again, this time for the June 2016 issue of Sound & Picture magazine in “Farlands – VR Game Scoring.”